mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
This commit is contained in:
@@ -120,10 +120,8 @@ Id EmitUndefU32(EmitContext& ctx);
|
||||
Id EmitUndefU64(EmitContext& ctx);
|
||||
Id EmitLoadSharedU32(EmitContext& ctx, Id offset);
|
||||
Id EmitLoadSharedU64(EmitContext& ctx, Id offset);
|
||||
Id EmitLoadSharedU128(EmitContext& ctx, Id offset);
|
||||
void EmitWriteSharedU32(EmitContext& ctx, Id offset, Id value);
|
||||
void EmitWriteSharedU64(EmitContext& ctx, Id offset, Id value);
|
||||
void EmitWriteSharedU128(EmitContext& ctx, Id offset, Id value);
|
||||
Id EmitSharedAtomicIAdd32(EmitContext& ctx, Id offset, Id value);
|
||||
Id EmitSharedAtomicUMax32(EmitContext& ctx, Id offset, Id value);
|
||||
Id EmitSharedAtomicSMax32(EmitContext& ctx, Id offset, Id value);
|
||||
|
||||
Reference in New Issue
Block a user