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shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
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@@ -32,10 +32,8 @@ OPCODE(EmitPrimitive, Void,
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// Shared memory operations
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OPCODE(LoadSharedU32, U32, U32, )
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OPCODE(LoadSharedU64, U32x2, U32, )
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OPCODE(LoadSharedU128, U32x4, U32, )
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OPCODE(WriteSharedU32, Void, U32, U32, )
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OPCODE(WriteSharedU64, Void, U32, U32x2, )
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OPCODE(WriteSharedU128, Void, U32, U32x4, )
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// Shared atomic operations
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OPCODE(SharedAtomicIAdd32, U32, U32, U32, )
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