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shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
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@@ -535,6 +535,7 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding
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.descriptorType = vk::DescriptorType::eStorageBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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++binding.buffer;
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}
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// Bind the flattened user data buffer as a UBO so it's accessible to the shader
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