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Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics * texture_cache: Remove meta registered flag Mostly useless and it is possible for images to switch metas * vk_rasterizer: Use xor as heuristic for HTILE clear
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@@ -3,8 +3,6 @@
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#pragma once
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#include <limits>
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#include "common/bit_field.h"
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#include "shader_recompiler/frontend/opcodes.h"
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namespace Shader::Gcn {
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