Avoid clearing HTILE when shader contains address calculation (#3252)

* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
This commit is contained in:
TheTurtle
2025-07-16 01:28:03 +03:00
committed by GitHub
parent a82698d601
commit 6e350a5085
8 changed files with 42 additions and 35 deletions

View File

@@ -3,8 +3,6 @@
#pragma once
#include <limits>
#include "common/bit_field.h"
#include "shader_recompiler/frontend/opcodes.h"
namespace Shader::Gcn {