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Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics * texture_cache: Remove meta registered flag Mostly useless and it is possible for images to switch metas * vk_rasterizer: Use xor as heuristic for HTILE clear
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@@ -222,6 +222,7 @@ struct Info {
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VAddr pgm_base;
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bool has_storage_images{};
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bool has_discard{};
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bool has_bitwise_xor{};
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bool has_image_gather{};
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bool has_image_query{};
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bool uses_buffer_atomic_float_min_max{};
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