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@ -542,7 +542,7 @@ int Pthread::SetAffinity(const Cpuset* cpuset) {
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}
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// We don't use this currently because some games gets performance problems
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// when applying affinity event
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// when applying affinity even on strong hardware
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/*
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#ifdef _WIN64
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DWORD_PTR affinity_mask = static_cast<DWORD_PTR>(mask);
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