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code: Add clang-format target and CI workflow (#82)
* code: Add clang format target, rules and CI workflow * code: Run clang format on sources
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@@ -1,10 +1,10 @@
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#pragma once
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <SDL.h>
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <mutex>
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#include <condition_variable>
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#include <mutex>
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#include <vector>
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namespace Emu {
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@@ -85,4 +85,4 @@ void checkAndWaitForGraphicsInit();
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HLE::Libs::Graphics::GraphicCtx* getGraphicCtx();
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void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image);
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void keyboardEvent(SDL_Event* event);
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} // namespace Emulator
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} // namespace Emu
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