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Minor Fixes for Separate Update Folder (#1387)
* description + string fixes * fix use condition * clang format * updates now fully extract to game update folder * don't guarantee the overwrite game condition
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@@ -26,8 +26,8 @@ public:
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GameInfo game;
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game.path = filePath;
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std::filesystem::path sce_folder_path = filePath / "sce_sys" / "param.sfo";
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std::filesystem::path game_update_path =
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std::filesystem::path(filePath.string() + "-UPDATE");
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std::filesystem::path game_update_path = filePath;
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game_update_path += "-UPDATE";
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if (std::filesystem::exists(game_update_path / "sce_sys" / "param.sfo")) {
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sce_folder_path = game_update_path / "sce_sys" / "param.sfo";
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}
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