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Usefulness of conditional tree
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#include <span>
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// This can be used to get, for a given block, the list of conditions that
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// must be true for the block to be executed. Can be also useful for
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// for determining the maximum number of thimes a block is executed.
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namespace Shader::IR {
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static void AddConditionalTree(std::span<AbstractSyntaxNode> asl_span, Block::ConditionalData* parent) {
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