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texture_cache: Change depth resolve new image back to max of resources. (#3205)
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@ -169,7 +169,7 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
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if (recreate) {
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auto new_info = requested_info;
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new_info.resources = std::min(requested_info.resources, cache_image.info.resources);
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new_info.resources = std::max(requested_info.resources, cache_image.info.resources);
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const auto new_image_id = slot_images.insert(instance, scheduler, new_info);
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RegisterImage(new_image_id);
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