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shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type. * shader_recompiler: Check da flag for all mimg instructions. * shader_recompiler: Convert cube images into 2D arrays. * shader_recompiler: Move image resource functions into sharp type. * shader_recompiler: Use native AMD cube instructions when possible. * specialization: Fix buffer storage mistake.
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@@ -374,6 +374,10 @@ OPCODE(ImageAtomicOr32, U32, Opaq
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OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
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// Cube operations - optional, usable if profile.supports_native_cube_calc
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OPCODE(CubeFaceCoord, F32x2, F32x3, )
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OPCODE(CubeFaceIndex, F32, F32x3, )
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// Warp operations
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OPCODE(LaneId, U32, )
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OPCODE(WarpId, U32, )
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