From 7353b2a7b0aa6442bd6169ed7cb3a7ce8df70dc8 Mon Sep 17 00:00:00 2001 From: Frodo Baggins Date: Fri, 25 Apr 2025 18:26:29 -0700 Subject: [PATCH] Use GetSrc in v_add_i32 instead of assuming vector reg (was vcc_lo) --- src/shader_recompiler/frontend/translate/vector_alu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/frontend/translate/vector_alu.cpp b/src/shader_recompiler/frontend/translate/vector_alu.cpp index 787cf6ad3..65e5ba148 100644 --- a/src/shader_recompiler/frontend/translate/vector_alu.cpp +++ b/src/shader_recompiler/frontend/translate/vector_alu.cpp @@ -579,7 +579,7 @@ void Translator::V_MBCNT_U32_B32(bool is_low, const GcnInst& inst) { void Translator::V_ADD_I32(const GcnInst& inst) { // Signed or unsigned components const IR::U32 src0{GetSrc(inst.src[0])}; - const IR::U32 src1{ir.GetVectorReg(IR::VectorReg(inst.src[1].code))}; + const IR::U32 src1{GetSrc(inst.src[1])}; const IR::U32 result{ir.IAdd(src0, src1)}; SetDst(inst.dst[0], result);