Apply DceData struct to sceVideoOutGetEventCount

Makes the code easier to read
This commit is contained in:
Stephen Miller 2025-04-26 18:18:15 -05:00
parent f2cebf7284
commit 737db6fb62
2 changed files with 9 additions and 2 deletions

View File

@ -220,7 +220,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, s64*
if (ev->ident != static_cast<s32>(OrbisVideoOutInternalEventId::Flip) || ev->data == 0) {
*data = event_data;
} else {
*data = event_data | 0xFFFF000000000000;
*data = event_data | 0xffff000000000000;
}
return ORBIS_OK;
}
@ -233,7 +233,8 @@ s32 PS4_SYSV_ABI sceVideoOutGetEventCount(const Kernel::SceKernelEvent* ev) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_EVENT;
}
return (ev->data >> 0xc) & 0xf;
auto event_data = static_cast<VideoOutEventData>(ev->data);
return event_data.count;
}
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, FlipStatus* status) {

View File

@ -111,6 +111,12 @@ struct SceVideoOutColorSettings {
u32 reserved[3];
};
struct VideoOutEventData {
u64 time : 12;
u64 count : 4;
u64 flip_arg : 48;
};
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(BufferAttribute* attribute, PixelFormat pixelFormat,
u32 tilingMode, u32 aspectRatio, u32 width,
u32 height, u32 pitchInPixel);