Don't coalesce PoolReserved areas.

Real hardware doesn't coalesce them.
This commit is contained in:
Stephen Miller 2025-05-09 19:43:57 -05:00
parent f7aee889de
commit 74bb0c1a98

View File

@ -249,7 +249,6 @@ int MemoryManager::PoolReserve(void** out_addr, VAddr virtual_addr, size_t size,
new_vma.prot = MemoryProt::NoAccess;
new_vma.name = "anon";
new_vma.type = VMAType::PoolReserved;
MergeAdjacent(vma_map, new_vma_handle);
*out_addr = std::bit_cast<void*>(mapped_addr);
return ORBIS_OK;