mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
implemented sceKernelGetProcessTime
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@@ -2,6 +2,7 @@
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#include <Core/PS4/HLE/LibKernel.h>
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#include <debug.h>
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#include <Core/hle/libraries/libkernel/time_management.h>
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namespace HLE::Graphics::Objects {
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@@ -120,7 +121,7 @@ bool FlipQueue::flip(u32 micros) {
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m_done_cond.notify_one();
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request->cfg->m_flip_status.count++;
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// TODO request.cfg->m_flip_status.processTime = LibKernel::KernelGetProcessTime();
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request->cfg->m_flip_status.processTime = Core::Libraries::sceKernelGetProcessTime();
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request->cfg->m_flip_status.tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
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request->cfg->m_flip_status.submitTsc = request->submit_tsc;
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request->cfg->m_flip_status.flipArg = request->flip_arg;
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14
src/Core/hle/libraries/libkernel/time_management.cpp
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14
src/Core/hle/libraries/libkernel/time_management.cpp
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@@ -0,0 +1,14 @@
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#include "time_management.h"
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#include <Core/PS4/HLE/Libs.h>
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#include "emuTimer.h"
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namespace Core::Libraries {
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u64 sceKernelGetProcessTime() {
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return static_cast<u64>(Emulator::emuTimer::getTimeMsec() * 1000.0); // return time in microseconds
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}
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void timeSymbolsRegister(SymbolsResolver* sym) { LIB_FUNCTION("4J2sUJmuHZQ", "libkernel", 1, "libkernel", 1, 1, sceKernelGetProcessTime); }
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} // namespace Core::Libraries
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10
src/Core/hle/libraries/libkernel/time_management.h
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10
src/Core/hle/libraries/libkernel/time_management.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "types.h"
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Core::Libraries {
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u64 sceKernelGetProcessTime();
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void timeSymbolsRegister(SymbolsResolver* sym);
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}
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10
src/emuTimer.cpp
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10
src/emuTimer.cpp
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@@ -0,0 +1,10 @@
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#include "Lib/Timer.h"
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namespace Emulator::emuTimer {
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static Lib::Timer timer;
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void start() { timer.Start(); }
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double getTimeMsec() { return timer.GetTimeMsec(); }
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}
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7
src/emuTimer.h
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7
src/emuTimer.h
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@@ -0,0 +1,7 @@
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#pragma once
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namespace Emulator::emuTimer {
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void start();
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double getTimeMsec();
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} // namespace Emulator::emuTimer
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@@ -13,6 +13,7 @@
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#include "Core/PS4/Linker.h"
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#include "Emulator/Util\singleton.h"
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#include "discord.h"
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#include "emuTimer.h"
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// Main code
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int main(int argc, char* argv[]) {
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@@ -26,6 +27,7 @@ int main(int argc, char* argv[]) {
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auto height = Config::getScreenHeight();
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Emu::emuInit(width, height);
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HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
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Emulator::emuTimer::start();
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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