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cpu_patches: Patch just-in-time using signal handlers. (#852)
* cpu_patches: Patch just-in-time using illegal instruction handler. * core: Add common signal dispatch system and use for on-demand TCB patches. * page_manager: Re-add userfaultfd implementation.
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src/core/signals.h
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56
src/core/signals.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <set>
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#include "common/singleton.h"
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namespace Core {
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using AccessViolationHandler = bool (*)(void* code_address, void* fault_address, bool is_write);
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using IllegalInstructionHandler = bool (*)(void* code_address);
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/// Receives OS signals and dispatches to the appropriate handlers.
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class SignalDispatch {
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public:
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SignalDispatch();
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~SignalDispatch();
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/// Registers a handler for memory access violation signals.
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void RegisterAccessViolationHandler(const AccessViolationHandler& handler, u32 priority) {
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access_violation_handlers.emplace(handler, priority);
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}
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/// Registers a handler for illegal instruction signals.
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void RegisterIllegalInstructionHandler(const IllegalInstructionHandler& handler, u32 priority) {
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illegal_instruction_handlers.emplace(handler, priority);
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}
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/// Dispatches an access violation signal, returning whether it was successfully handled.
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bool DispatchAccessViolation(void* code_address, void* fault_address, bool is_write) const;
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/// Dispatches an illegal instruction signal, returning whether it was successfully handled.
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bool DispatchIllegalInstruction(void* code_address) const;
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private:
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template <typename T>
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struct HandlerEntry {
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T handler;
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u32 priority;
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std::strong_ordering operator<=>(const HandlerEntry& right) const {
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return priority <=> right.priority;
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}
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};
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std::set<HandlerEntry<AccessViolationHandler>> access_violation_handlers;
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std::set<HandlerEntry<IllegalInstructionHandler>> illegal_instruction_handlers;
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#ifdef _WIN32
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void* handle{};
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#endif
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};
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using Signals = Common::Singleton<SignalDispatch>;
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} // namespace Core
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