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https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-13 07:08:49 +00:00
renderer_vulkan: Cleanup and improve barriers in caches (#1865)
* texture_cache: Stricter barriers on image upload * buffer_cache: Stricter barrier for vkCmdUpdateBuffer * vk_rasterizer: Barrier also normal buffers and make it apply to all stages * texture_cache: Minor barrier cleanup * Batch image and buffer barriers in a single command * clang format
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@@ -542,31 +542,62 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
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sched_ptr->EndRendering();
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const auto cmdbuf = sched_ptr->CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {},
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cmdbuf);
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const VAddr image_addr = image.info.guest_address;
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const size_t image_size = image.info.guest_size_bytes;
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const auto [vk_buffer, buf_offset] =
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buffer_cache.ObtainViewBuffer(image_addr, image_size, is_gpu_dirty);
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// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW
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// hazard
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if (auto barrier = vk_buffer->GetBarrier(vk::AccessFlagBits2::eTransferRead,
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vk::PipelineStageFlagBits2::eTransfer)) {
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const auto dependencies = vk::DependencyInfo{
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &barrier.value(),
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};
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cmdbuf.pipelineBarrier2(dependencies);
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});
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}
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const auto [buffer, offset] = tile_manager.TryDetile(vk_buffer->Handle(), buf_offset, image);
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const auto [buffer, offset] =
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tile_manager.TryDetile(vk_buffer->Handle(), buf_offset, image.info);
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for (auto& copy : image_copy) {
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copy.bufferOffset += offset;
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}
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const vk::BufferMemoryBarrier2 pre_barrier{
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.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.srcAccessMask = vk::AccessFlagBits2::eMemoryWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
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.buffer = buffer,
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.offset = offset,
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.size = image_size,
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};
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const vk::BufferMemoryBarrier2 post_barrier{
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite,
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.buffer = buffer,
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.offset = offset,
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.size = image_size,
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};
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const auto image_barriers =
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image.GetBarriers(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
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vk::PipelineStageFlagBits2::eTransfer, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &pre_barrier,
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.imageMemoryBarrierCount = static_cast<u32>(image_barriers.size()),
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.pImageMemoryBarriers = image_barriers.data(),
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});
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cmdbuf.copyBufferToImage(buffer, image.image, vk::ImageLayout::eTransferDstOptimal, image_copy);
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &post_barrier,
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});
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image.flags &= ~ImageFlagBits::Dirty;
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}
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@@ -4,6 +4,7 @@
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_view.h"
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#include "video_core/texture_cache/tile_manager.h"
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@@ -86,10 +87,10 @@ static vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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return format;
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}
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const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
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const DetilerContext* TileManager::GetDetiler(const ImageInfo& info) const {
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const auto format = DemoteImageFormatForDetiling(info.pixel_format);
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switch (image.info.tiling_mode) {
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switch (info.tiling_mode) {
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case AmdGpu::TilingMode::Texture_MicroTiled:
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switch (format) {
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case vk::Format::eR8Uint:
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@@ -258,23 +259,23 @@ void TileManager::FreeBuffer(ScratchBuffer buffer) {
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}
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std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_offset,
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Image& image) {
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if (!image.info.props.is_tiled) {
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const ImageInfo& info) {
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if (!info.props.is_tiled) {
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return {in_buffer, in_offset};
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}
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const auto* detiler = GetDetiler(image);
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const auto* detiler = GetDetiler(info);
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if (!detiler) {
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if (image.info.tiling_mode != AmdGpu::TilingMode::Texture_MacroTiled &&
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image.info.tiling_mode != AmdGpu::TilingMode::Display_MacroTiled &&
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image.info.tiling_mode != AmdGpu::TilingMode::Depth_MacroTiled) {
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if (info.tiling_mode != AmdGpu::TilingMode::Texture_MacroTiled &&
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info.tiling_mode != AmdGpu::TilingMode::Display_MacroTiled &&
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info.tiling_mode != AmdGpu::TilingMode::Depth_MacroTiled) {
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LOG_ERROR(Render_Vulkan, "Unsupported tiled image: {} ({})",
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vk::to_string(image.info.pixel_format), NameOf(image.info.tiling_mode));
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vk::to_string(info.pixel_format), NameOf(info.tiling_mode));
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}
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return {in_buffer, in_offset};
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}
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const u32 image_size = image.info.guest_size_bytes;
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const u32 image_size = info.guest_size_bytes;
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// Prepare output buffer
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auto out_buffer = AllocBuffer(image_size, true);
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@@ -317,22 +318,21 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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set_writes);
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DetilerParams params;
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params.num_levels = image.info.resources.levels;
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params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
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params.height = image.info.size.height;
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(image.info.resources.levels == 1);
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ASSERT(image.info.num_bits >= 32);
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const auto tiles_per_row = image.info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((image.info.size.height + 7u) / 8u);
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params.num_levels = info.resources.levels;
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params.pitch0 = info.pitch >> (info.props.is_block ? 2u : 0u);
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params.height = info.size.height;
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if (info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(info.resources.levels == 1);
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ASSERT(info.num_bits >= 32);
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const auto tiles_per_row = info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((info.size.height + 7u) / 8u);
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params.sizes[0] = tiles_per_row;
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params.sizes[1] = tiles_per_slice;
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} else {
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ASSERT(image.info.resources.levels <= 14);
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ASSERT(info.resources.levels <= 14);
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std::memset(¶ms.sizes, 0, sizeof(params.sizes));
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for (int m = 0; m < image.info.resources.levels; ++m) {
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params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
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for (int m = 0; m < info.resources.levels; ++m) {
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params.sizes[m] = info.mips_layout[m].size * info.resources.layers +
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(m > 0 ? params.sizes[m - 1] : 0);
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}
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}
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@@ -341,20 +341,9 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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¶ms);
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ASSERT((image_size % 64) == 0);
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const auto bpp = image.info.num_bits * (image.info.props.is_block ? 16u : 1u);
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const auto bpp = info.num_bits * (info.props.is_block ? 16u : 1u);
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const auto num_tiles = image_size / (64 * (bpp / 8));
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cmdbuf.dispatch(num_tiles, 1, 1);
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const vk::BufferMemoryBarrier post_barrier{
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.srcAccessMask = vk::AccessFlagBits::eShaderWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.buffer = out_buffer.first,
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.size = image_size,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, post_barrier, {});
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return {out_buffer.first, 0};
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}
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@@ -5,11 +5,11 @@
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#include "common/types.h"
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#include "video_core/buffer_cache/buffer.h"
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#include "video_core/texture_cache/image.h"
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namespace VideoCore {
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class TextureCache;
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struct ImageInfo;
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enum DetilerType : u32 {
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Micro8x1,
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@@ -36,14 +36,15 @@ public:
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TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler);
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~TileManager();
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std::pair<vk::Buffer, u32> TryDetile(vk::Buffer in_buffer, u32 in_offset, Image& image);
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std::pair<vk::Buffer, u32> TryDetile(vk::Buffer in_buffer, u32 in_offset,
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const ImageInfo& info);
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ScratchBuffer AllocBuffer(u32 size, bool is_storage = false);
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void Upload(ScratchBuffer buffer, const void* data, size_t size);
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void FreeBuffer(ScratchBuffer buffer);
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private:
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const DetilerContext* GetDetiler(const Image& image) const;
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const DetilerContext* GetDetiler(const ImageInfo& info) const;
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private:
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const Vulkan::Instance& instance;
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