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linter at it again
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@ -280,9 +280,8 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
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break;
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break;
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case SDLK_SPACE:
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case SDLK_SPACE:
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if (backButtonBehavior != "none") {
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if (backButtonBehavior != "none") {
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float x = backButtonBehavior == "left"
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float x = backButtonBehavior == "left" ? 0.25f
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? 0.25f
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: (backButtonBehavior == "right" ? 0.75f : 0.5f);
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: (backButtonBehavior == "right" ? 0.75f : 0.5f);
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// trigger a touchpad event so that the touchpad emulation for back button works
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// trigger a touchpad event so that the touchpad emulation for back button works
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controller->SetTouchpadState(0, true, x, 0.5f);
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controller->SetTouchpadState(0, true, x, 0.5f);
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
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