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Updated default keybindings
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@ -54,23 +54,26 @@ std::string getDefaultKeyboardConfig() {
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R"(## SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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## SPDX-License-Identifier: GPL-2.0-or-later
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#Default controller button mappings
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#I will update this later
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#This is the default keybinding config
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#To change per-game configs, modify the CUSAXXXXX.ini files
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#To change the default config that applies to new games without already existing configs, modify default.ini
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#If you don't like certain mappings, delete, change or comment them out.
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#You can add any amount of KBM keybinds to a single controller input,
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#but you can use each KBM keybind for one controller input.
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#Taken keys:
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#Keybinds used by the emulator (these are unchangeable):
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#F11 : fullscreen
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#F10 : FPS counter
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#F9 : toggle mouse capture
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#F9 : toggle mouse-to-joystick input
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# (it overwrites everything else to that joystick, so this is required)
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#F8 : reparse keyboard input(this)
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#F7 : toggle mouse-to-joystick input
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# (it overwrites everything else to that joystick, so this is required)
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#This is a mapping for Bloodborne, inspired by other Souls titles on PC.
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#This is a quick and dirty implementation of binding the mouse to a user-specified joystick
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#Specifies which joystick the mouse movement controls.
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mouse_to_joystick = right;
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#Use another item(healing), change status in inventory
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#Use healing item, change status in inventory
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triangle = f;
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#Dodge, back in inventory
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circle = space;
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@ -81,12 +84,18 @@ square = r;
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#Emergency extra bullets
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up = w, lalt;
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up = mousewheelup;
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#Change quick item
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down = s, lalt;
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down = mousewheeldown;
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#Change weapon in left hand
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left = a, lalt;
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left = mousewheelleft;
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#Change weapon in right hand
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right = d, lalt;
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right = mousewheelright;
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#Change into 'inventory mode', so you don't have to hold lalt every time you go into menus
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modkey_toggle = i, lalt;
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#Menu
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options = escape;
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@ -105,6 +114,7 @@ r2 = leftbutton, lshift;
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l3 = x;
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#Center cam, lock on
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r3 = q;
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r3 = middlebutton;
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#Axis mappings
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#Move
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@ -112,6 +122,8 @@ axis_left_x_minus = a;
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axis_left_x_plus = d;
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axis_left_y_minus = w;
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axis_left_y_plus = s;
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#Change to 'walk mode' by holding the following key:
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leftjoystick_halfmode = lctrl;
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)";
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return default_config;
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}
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