From 7ba45e3a351da7ed4bd6356cd01d3c27d102ed2c Mon Sep 17 00:00:00 2001 From: Stephen Miller Date: Thu, 17 Apr 2025 21:34:39 -0500 Subject: [PATCH] Reduce sceKernelGetDirectMemorySize log severity By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call. --- src/core/libraries/kernel/memory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/libraries/kernel/memory.cpp b/src/core/libraries/kernel/memory.cpp index 7b3ac5646..cbc5ad77e 100644 --- a/src/core/libraries/kernel/memory.cpp +++ b/src/core/libraries/kernel/memory.cpp @@ -19,7 +19,7 @@ namespace Libraries::Kernel { u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() { - LOG_WARNING(Kernel_Vmm, "called"); + LOG_TRACE(Kernel_Vmm, "called"); const auto* memory = Core::Memory::Instance(); return memory->GetTotalDirectSize(); }