From 7bccfeb8cc9a5d3397d021d82e1a96ec1bedf55f Mon Sep 17 00:00:00 2001 From: GPUCode Date: Sun, 5 Nov 2023 17:14:39 +0200 Subject: [PATCH] emulator: Use fmt::format instead of snprintf --- src/emulator.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/emulator.cpp b/src/emulator.cpp index ae92c4071..2fdd01fbf 100644 --- a/src/emulator.cpp +++ b/src/emulator.cpp @@ -202,10 +202,9 @@ HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() { } void updateSDLTitle() { - char title[256]; - sprintf(title, "shadps4 v %s FPS: %f", Common::VERSION, m_current_fps); + const auto title = fmt::format("shadps4 v {} FPS: {}", Common::VERSION, m_current_fps); auto window_ctx = Common::Singleton::Instance(); - SDL_SetWindowTitle(window_ctx->m_window, title); + SDL_SetWindowTitle(window_ctx->m_window, title.c_str()); } void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {