diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 39313ce52..ce95b3709 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -64,8 +64,7 @@ Id EmitFPMax64(EmitContext& ctx, Id a, Id b) { } Id EmitFPMin32(EmitContext& ctx, Id a, Id b, bool is_legacy) { - if (is_legacy) - { + if (is_legacy) { return ctx.OpNMin(ctx.F32[1], a, b); }