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https://github.com/shadps4-emu/shadPS4.git
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Fixup
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f4239c5b63
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@ -27,7 +27,7 @@
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#endif
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#endif
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namespace QtExternal {
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namespace QtExternal {
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static bool isGameRunning = false;
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extern bool isGameRunning = false;
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}
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}
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MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
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MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
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@ -558,7 +558,7 @@ void MainWindow::CreateConnects() {
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void MainWindow::StartGame() {
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void MainWindow::StartGame() {
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using namespace QtExternal;
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using namespace QtExternal;
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QtExternal::isGameRunning = true;
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QtExternal::isGameRunning = true;
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BackgroundMusicPlayer::getInstance().stopMusic();
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BackgroundMusicPlayer::getInstance().stopMusic();
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QString gamePath = "";
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QString gamePath = "";
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int table_mode = Config::getTableMode();
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int table_mode = Config::getTableMode();
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@ -380,7 +380,8 @@ void SettingsDialog::GammaSliderChange(int value) {
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float Gammafloat = static_cast<float>((value / 1000.0f));
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float Gammafloat = static_cast<float>((value / 1000.0f));
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ui->GammaLabel->setText(QString::number(Gammafloat, 'f', 3));
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ui->GammaLabel->setText(QString::number(Gammafloat, 'f', 3));
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// GetGammaRef crashes if no game is running, set isGameRunning to false when MainWindow::StopGame is implemented
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// GetGammaRef crashes if no game running, set isGameRunning to false
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// when MainWindow::StopGame is implemented in the future
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if (QtExternal::isGameRunning) {
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if (QtExternal::isGameRunning) {
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presenter->GetGammaRef() = Gammafloat;
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presenter->GetGammaRef() = Gammafloat;
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}
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}
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