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don't check gamepad when game is running to avoid conflicts
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8b08e2b382
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7d14392874
@ -21,6 +21,7 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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if (!GameRunning) {
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if (!GameRunning) {
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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CheckGamePad();
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} else {
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_Event pauseGame{};
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SDL_Event pauseGame{};
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@ -28,7 +29,6 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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SDL_PushEvent(&pauseGame);
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SDL_PushEvent(&pauseGame);
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}
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}
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CheckGamePad();
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AddBoxItems();
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AddBoxItems();
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SetUIValuestoMappings();
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SetUIValuestoMappings();
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UpdateLightbarColor();
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UpdateLightbarColor();
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