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video_core: Fix some regressions
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@@ -683,8 +683,8 @@ struct Liverpool {
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BitField<0, 5, TilingMode> tile_mode_index;
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BitField<5, 5, u32> fmask_tile_mode_index;
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BitField<12, 3, u32> num_samples_log2;
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BitField<15, 3, u32> num_fragments_log2;
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BitField<18, 1, u32> force_dst_alpha_1;
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BitField<15, 2, u32> num_fragments_log2;
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BitField<17, 1, u32> force_dst_alpha_1;
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} attrib;
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INSERT_PADDING_WORDS(1);
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u32 cmask_base_address;
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@@ -93,8 +93,9 @@ void Rasterizer::BeginRendering() {
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const auto& hint = liverpool->last_cb_extent[col_buf_id];
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const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
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state.width = std::min<u32>(state.width, hint.width);
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state.height = std::min<u32>(state.height, hint.height);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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state.width = std::min<u32>(state.width, image.info.size.width);
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state.height = std::min<u32>(state.height, image.info.size.height);
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const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
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state.color_attachments[state.num_color_attachments++] = {
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@@ -117,8 +118,8 @@ void Rasterizer::BeginRendering() {
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const auto& image_view = texture_cache.DepthTarget(regs.depth_buffer, htile_address, hint,
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regs.depth_control.depth_write_enable);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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state.width = std::min<u32>(state.width, hint.width);
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state.height = std::min<u32>(state.height, hint.height);
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state.width = std::min<u32>(state.width, image.info.size.width);
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state.height = std::min<u32>(state.height, image.info.size.height);
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state.depth_attachment = {
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.imageView = *image_view.image_view,
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.imageLayout = image.layout,
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