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Fix lseek(fd, -1, SEEK_SET) for XNA
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@ -317,6 +317,12 @@ s64 PS4_SYSV_ABI sceKernelLseek(int d, s64 offset, int whence) {
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}
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s64 PS4_SYSV_ABI posix_lseek(int d, s64 offset, int whence) {
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s64 PS4_SYSV_ABI posix_lseek(int d, s64 offset, int whence) {
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// Workaround for XNA AudioEngine
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if (whence == SEEK_SET && (s32)offset == -1) {
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SetPosixErrno(EINVAL);
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return offset;
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}
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s64 result = sceKernelLseek(d, offset, whence);
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s64 result = sceKernelLseek(d, offset, whence);
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if (result < 0) {
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if (result < 0) {
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LOG_ERROR(Kernel_Pthread, "posix_lseek: error = {}", result);
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LOG_ERROR(Kernel_Pthread, "posix_lseek: error = {}", result);
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