sceKernelOpen truncate is not neccesary

This commit is contained in:
georgemoralis 2024-07-08 20:31:57 +03:00
parent 64e283c948
commit 80a013aa07

View File

@ -75,7 +75,7 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
file->m_host_name = mnt->GetHostFile(file->m_guest_name); file->m_host_name = mnt->GetHostFile(file->m_guest_name);
if (read) { if (read) {
file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read); file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
} else if (write && create && truncate) { } else if (write && create) {
file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Write); file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Write);
} else if (write && create && append) { // CUSA04729 (appends app0/shaderlist.txt) } else if (write && create && append) { // CUSA04729 (appends app0/shaderlist.txt)
file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Append); file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Append);