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core/memory: Pooled memory implementation (#1085)
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@@ -44,7 +44,7 @@ Liverpool::~Liverpool() {
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}
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void Liverpool::Process(std::stop_token stoken) {
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Common::SetCurrentThreadName("GPU_CommandProcessor");
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Common::SetCurrentThreadName("shadPS4:GPU_CommandProcessor");
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while (!stoken.stop_requested()) {
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{
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