mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 00:42:48 +00:00
Merge branch 'shadps4-emu:main' into qt-style
This commit is contained in:
commit
81432b662a
72
.github/workflows/build.yml
vendored
72
.github/workflows/build.yml
vendored
@ -376,6 +376,78 @@ jobs:
|
||||
name: shadps4-linux-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: Shadps4-qt.AppImage
|
||||
|
||||
linux-sdl-gcc:
|
||||
runs-on: ubuntu-24.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install dependencies
|
||||
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
|
||||
|
||||
- name: Cache CMake Configuration
|
||||
uses: actions/cache@v4
|
||||
env:
|
||||
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
|
||||
with:
|
||||
path: |
|
||||
${{github.workspace}}/build
|
||||
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
|
||||
restore-keys: |
|
||||
${{ env.cache-name }}-
|
||||
|
||||
- name: Cache CMake Build
|
||||
uses: hendrikmuhs/ccache-action@v1.2.14
|
||||
env:
|
||||
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
|
||||
with:
|
||||
append-timestamp: false
|
||||
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
|
||||
|
||||
linux-qt-gcc:
|
||||
runs-on: ubuntu-24.04
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install dependencies
|
||||
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
|
||||
|
||||
- name: Cache CMake Configuration
|
||||
uses: actions/cache@v4
|
||||
env:
|
||||
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
|
||||
with:
|
||||
path: |
|
||||
${{github.workspace}}/build
|
||||
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
|
||||
restore-keys: |
|
||||
${{ env.cache-name }}-
|
||||
|
||||
- name: Cache CMake Build
|
||||
uses: hendrikmuhs/ccache-action@v1.2.14
|
||||
env:
|
||||
cache-name: ${{ runner.os }}-qt-cache-cmake-build
|
||||
with:
|
||||
append-timestamp: false
|
||||
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
|
||||
|
||||
pre-release:
|
||||
if: github.ref == 'refs/heads/main' && github.repository == 'shadps4-emu/shadPS4' && github.event_name == 'push'
|
||||
needs: [get-info, windows-sdl, windows-qt, macos-sdl, macos-qt, linux-sdl, linux-qt]
|
||||
|
1
dist/net.shadps4.shadPS4.metainfo.xml
vendored
1
dist/net.shadps4.shadPS4.metainfo.xml
vendored
@ -62,7 +62,6 @@
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
|
||||
</release>
|
||||
</releases>
|
||||
</releases>
|
||||
<content_rating type="oars-1.1"/>
|
||||
<supports>
|
||||
<control translate="no">keyboard</control>
|
||||
|
2
externals/CMakeLists.txt
vendored
2
externals/CMakeLists.txt
vendored
@ -213,9 +213,7 @@ endif()
|
||||
|
||||
# Discord RPC
|
||||
if (ENABLE_DISCORD_RPC)
|
||||
set(BUILD_EXAMPLES OFF)
|
||||
add_subdirectory(discord-rpc)
|
||||
target_include_directories(discord-rpc INTERFACE discord-rpc/include)
|
||||
endif()
|
||||
|
||||
# GCN Headers
|
||||
|
2
externals/discord-rpc
vendored
2
externals/discord-rpc
vendored
@ -1 +1 @@
|
||||
Subproject commit 4ec218155d73bcb8022f8f7ca72305d801f84beb
|
||||
Subproject commit 51b09d426a4a1bcfa6ee6d4894e57d669f4a2e65
|
@ -111,7 +111,7 @@ public:
|
||||
return raw_firmware_ver;
|
||||
}
|
||||
|
||||
[[nodiscard]] const PSFAttributes& PSFAttributes() const {
|
||||
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
|
||||
ASSERT(initialized);
|
||||
return psf_attributes;
|
||||
}
|
||||
|
@ -40,7 +40,8 @@ void MntPoints::UnmountAll() {
|
||||
m_mnt_pairs.clear();
|
||||
}
|
||||
|
||||
std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only) {
|
||||
std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_read_only,
|
||||
bool force_base_path) {
|
||||
// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
|
||||
std::string corrected_path(path);
|
||||
size_t pos = corrected_path.find("//");
|
||||
@ -72,7 +73,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
|
||||
patch_path /= rel_path;
|
||||
|
||||
if ((corrected_path.starts_with("/app0") || corrected_path.starts_with("/hostapp")) &&
|
||||
std::filesystem::exists(patch_path)) {
|
||||
!force_base_path && std::filesystem::exists(patch_path)) {
|
||||
return patch_path;
|
||||
}
|
||||
|
||||
@ -132,8 +133,10 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
|
||||
return std::optional<std::filesystem::path>(current_path);
|
||||
};
|
||||
|
||||
if (const auto path = search(patch_path)) {
|
||||
return *path;
|
||||
if (!force_base_path) {
|
||||
if (const auto path = search(patch_path)) {
|
||||
return *path;
|
||||
}
|
||||
}
|
||||
if (const auto path = search(host_path)) {
|
||||
return *path;
|
||||
@ -144,6 +147,39 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
|
||||
return host_path;
|
||||
}
|
||||
|
||||
// TODO: Does not handle mount points inside mount points.
|
||||
void MntPoints::IterateDirectory(std::string_view guest_directory,
|
||||
const IterateDirectoryCallback& callback) {
|
||||
const auto base_path = GetHostPath(guest_directory, nullptr, true);
|
||||
const auto patch_path = GetHostPath(guest_directory, nullptr, false);
|
||||
// Only need to consider patch path if it exists and does not resolve to the same as base.
|
||||
const auto apply_patch = base_path != patch_path && std::filesystem::exists(patch_path);
|
||||
|
||||
// Pass 1: Any files that existed in the base directory, using patch directory if needed.
|
||||
if (std::filesystem::exists(base_path)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(base_path)) {
|
||||
if (apply_patch) {
|
||||
const auto patch_entry_path = patch_path / entry.path().filename();
|
||||
if (std::filesystem::exists(patch_entry_path)) {
|
||||
callback(patch_entry_path, !std::filesystem::is_directory(patch_entry_path));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
callback(entry.path(), !entry.is_directory());
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 2: Any files that exist only in the patch directory.
|
||||
if (apply_patch) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(patch_path)) {
|
||||
const auto base_entry_path = base_path / entry.path().filename();
|
||||
if (!std::filesystem::exists(base_entry_path)) {
|
||||
callback(entry.path(), !entry.is_directory());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int HandleTable::CreateHandle() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
|
||||
|
@ -36,7 +36,11 @@ public:
|
||||
void UnmountAll();
|
||||
|
||||
std::filesystem::path GetHostPath(std::string_view guest_directory,
|
||||
bool* is_read_only = nullptr);
|
||||
bool* is_read_only = nullptr, bool force_base_path = false);
|
||||
using IterateDirectoryCallback =
|
||||
std::function<void(const std::filesystem::path& host_path, bool is_file)>;
|
||||
void IterateDirectory(std::string_view guest_directory,
|
||||
const IterateDirectoryCallback& callback);
|
||||
|
||||
const MntPair* GetMountFromHostPath(const std::string& host_path) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
|
@ -46,17 +46,6 @@ static std::map<std::string, FactoryDevice> available_device = {
|
||||
|
||||
namespace Libraries::Kernel {
|
||||
|
||||
auto GetDirectoryEntries(const std::filesystem::path& path) {
|
||||
std::vector<Core::FileSys::DirEntry> files;
|
||||
for (const auto& entry : std::filesystem::directory_iterator(path)) {
|
||||
auto& dir_entry = files.emplace_back();
|
||||
dir_entry.name = entry.path().filename().string();
|
||||
dir_entry.isFile = !std::filesystem::is_directory(entry.path().string());
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceKernelOpen(const char* raw_path, int flags, u16 mode) {
|
||||
LOG_INFO(Kernel_Fs, "path = {} flags = {:#x} mode = {}", raw_path, flags, mode);
|
||||
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
|
||||
@ -115,7 +104,12 @@ int PS4_SYSV_ABI sceKernelOpen(const char* raw_path, int flags, u16 mode) {
|
||||
if (create) {
|
||||
return handle; // dir already exists
|
||||
} else {
|
||||
file->dirents = GetDirectoryEntries(file->m_host_name);
|
||||
mnt->IterateDirectory(file->m_guest_name,
|
||||
[&file](const auto& ent_path, const auto ent_is_file) {
|
||||
auto& dir_entry = file->dirents.emplace_back();
|
||||
dir_entry.name = ent_path.filename().string();
|
||||
dir_entry.isFile = ent_is_file;
|
||||
});
|
||||
file->dirents_index = 0;
|
||||
}
|
||||
}
|
||||
@ -695,66 +689,12 @@ static int GetDents(int fd, char* buf, int nbytes, s64* basep) {
|
||||
return sizeof(OrbisKernelDirent);
|
||||
}
|
||||
|
||||
static int HandleSeparateUpdateDents(int fd, char* buf, int nbytes, s64* basep) {
|
||||
int dir_entries = 0;
|
||||
|
||||
auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
auto* file = h->GetFile(fd);
|
||||
auto update_dir_name = std::string{fmt::UTF(file->m_host_name.u8string()).data};
|
||||
auto mount = mnt->GetMountFromHostPath(update_dir_name);
|
||||
auto suffix = std::string{fmt::UTF(mount->host_path.u8string()).data};
|
||||
|
||||
size_t pos = update_dir_name.find("-UPDATE");
|
||||
if (pos != std::string::npos) {
|
||||
update_dir_name.erase(pos, 7);
|
||||
auto guest_name = mount->mount + "/" + update_dir_name.substr(suffix.size() + 1);
|
||||
int descriptor;
|
||||
|
||||
auto existent_folder = h->GetFile(update_dir_name);
|
||||
if (!existent_folder) {
|
||||
u32 handle = h->CreateHandle();
|
||||
auto* new_file = h->GetFile(handle);
|
||||
new_file->type = Core::FileSys::FileType::Directory;
|
||||
new_file->m_guest_name = guest_name;
|
||||
new_file->m_host_name = update_dir_name;
|
||||
if (!std::filesystem::is_directory(new_file->m_host_name)) {
|
||||
h->DeleteHandle(handle);
|
||||
return dir_entries;
|
||||
} else {
|
||||
new_file->dirents = GetDirectoryEntries(new_file->m_host_name);
|
||||
new_file->dirents_index = 0;
|
||||
}
|
||||
new_file->is_opened = true;
|
||||
descriptor = h->GetFileDescriptor(new_file);
|
||||
} else {
|
||||
descriptor = h->GetFileDescriptor(existent_folder);
|
||||
}
|
||||
|
||||
dir_entries = GetDents(descriptor, buf, nbytes, basep);
|
||||
if (dir_entries == ORBIS_OK && existent_folder) {
|
||||
existent_folder->dirents_index = 0;
|
||||
file->dirents_index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return dir_entries;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
|
||||
int a = GetDents(fd, buf, nbytes, nullptr);
|
||||
if (a == ORBIS_OK) {
|
||||
return HandleSeparateUpdateDents(fd, buf, nbytes, nullptr);
|
||||
}
|
||||
return a;
|
||||
return GetDents(fd, buf, nbytes, nullptr);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
|
||||
int a = GetDents(fd, buf, nbytes, basep);
|
||||
if (a == ORBIS_OK) {
|
||||
return HandleSeparateUpdateDents(fd, buf, nbytes, basep);
|
||||
}
|
||||
return a;
|
||||
return GetDents(fd, buf, nbytes, basep);
|
||||
}
|
||||
|
||||
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
|
||||
|
@ -15,7 +15,7 @@ namespace Libraries::Kernel {
|
||||
int PS4_SYSV_ABI sceKernelIsNeoMode() {
|
||||
LOG_DEBUG(Kernel_Sce, "called");
|
||||
return Config::isNeoModeConsole() &&
|
||||
Common::ElfInfo::Instance().PSFAttributes().support_neo_mode;
|
||||
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceKernelGetCompiledSdkVersion(int* ver) {
|
||||
|
@ -171,10 +171,11 @@ int MemoryManager::PoolReserve(void** out_addr, VAddr virtual_addr, size_t size,
|
||||
|
||||
// Fixed mapping means the virtual address must exactly match the provided one.
|
||||
if (True(flags & MemoryMapFlags::Fixed)) {
|
||||
const auto& vma = FindVMA(mapped_addr)->second;
|
||||
auto& vma = FindVMA(mapped_addr)->second;
|
||||
// If the VMA is mapped, unmap the region first.
|
||||
if (vma.IsMapped()) {
|
||||
UnmapMemoryImpl(mapped_addr, size);
|
||||
vma = FindVMA(mapped_addr)->second;
|
||||
}
|
||||
const size_t remaining_size = vma.base + vma.size - mapped_addr;
|
||||
ASSERT_MSG(vma.type == VMAType::Free && remaining_size >= size);
|
||||
@ -208,10 +209,11 @@ int MemoryManager::Reserve(void** out_addr, VAddr virtual_addr, size_t size, Mem
|
||||
|
||||
// Fixed mapping means the virtual address must exactly match the provided one.
|
||||
if (True(flags & MemoryMapFlags::Fixed)) {
|
||||
const auto& vma = FindVMA(mapped_addr)->second;
|
||||
auto& vma = FindVMA(mapped_addr)->second;
|
||||
// If the VMA is mapped, unmap the region first.
|
||||
if (vma.IsMapped()) {
|
||||
UnmapMemoryImpl(mapped_addr, size);
|
||||
vma = FindVMA(mapped_addr)->second;
|
||||
}
|
||||
const size_t remaining_size = vma.base + vma.size - mapped_addr;
|
||||
ASSERT_MSG(vma.type == VMAType::Free && remaining_size >= size);
|
||||
@ -393,14 +395,18 @@ s32 MemoryManager::UnmapMemoryImpl(VAddr virtual_addr, size_t size) {
|
||||
ASSERT_MSG(vma_base.Contains(virtual_addr, size),
|
||||
"Existing mapping does not contain requested unmap range");
|
||||
|
||||
const auto type = vma_base.type;
|
||||
if (type == VMAType::Free) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
const auto vma_base_addr = vma_base.base;
|
||||
const auto vma_base_size = vma_base.size;
|
||||
const auto phys_base = vma_base.phys_base;
|
||||
const bool is_exec = vma_base.is_exec;
|
||||
const auto start_in_vma = virtual_addr - vma_base_addr;
|
||||
const auto type = vma_base.type;
|
||||
const bool has_backing = type == VMAType::Direct || type == VMAType::File;
|
||||
if (type == VMAType::Direct) {
|
||||
if (type == VMAType::Direct || type == VMAType::Pooled) {
|
||||
rasterizer->UnmapMemory(virtual_addr, size);
|
||||
}
|
||||
if (type == VMAType::Flexible) {
|
||||
@ -418,10 +424,12 @@ s32 MemoryManager::UnmapMemoryImpl(VAddr virtual_addr, size_t size) {
|
||||
MergeAdjacent(vma_map, new_it);
|
||||
bool readonly_file = vma.prot == MemoryProt::CpuRead && type == VMAType::File;
|
||||
|
||||
// Unmap the memory region.
|
||||
impl.Unmap(vma_base_addr, vma_base_size, start_in_vma, start_in_vma + size, phys_base, is_exec,
|
||||
has_backing, readonly_file);
|
||||
TRACK_FREE(virtual_addr, "VMEM");
|
||||
if (type != VMAType::Reserved && type != VMAType::PoolReserved) {
|
||||
// Unmap the memory region.
|
||||
impl.Unmap(vma_base_addr, vma_base_size, start_in_vma, start_in_vma + size, phys_base,
|
||||
is_exec, has_backing, readonly_file);
|
||||
TRACK_FREE(virtual_addr, "VMEM");
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -217,41 +217,15 @@ void Emulator::Run(const std::filesystem::path& file) {
|
||||
linker->LoadModule(eboot_path);
|
||||
|
||||
// check if we have system modules to load
|
||||
LoadSystemModules(eboot_path, game_info.game_serial);
|
||||
LoadSystemModules(game_info.game_serial);
|
||||
|
||||
// Load all prx from game's sce_module folder
|
||||
std::vector<std::filesystem::path> modules_to_load;
|
||||
std::filesystem::path game_module_folder = file.parent_path() / "sce_module";
|
||||
if (std::filesystem::is_directory(game_module_folder)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(game_module_folder)) {
|
||||
if (entry.is_regular_file()) {
|
||||
modules_to_load.push_back(entry.path());
|
||||
}
|
||||
mnt->IterateDirectory("/app0/sce_module", [this](const auto& path, const auto is_file) {
|
||||
if (is_file) {
|
||||
LOG_INFO(Loader, "Loading {}", fmt::UTF(path.u8string()));
|
||||
linker->LoadModule(path);
|
||||
}
|
||||
}
|
||||
|
||||
// Load all prx from separate update's sce_module folder
|
||||
std::filesystem::path game_patch_folder = game_folder;
|
||||
game_patch_folder += "-UPDATE";
|
||||
std::filesystem::path update_module_folder = game_patch_folder / "sce_module";
|
||||
if (std::filesystem::is_directory(update_module_folder)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(update_module_folder)) {
|
||||
auto it = std::find_if(modules_to_load.begin(), modules_to_load.end(),
|
||||
[&entry](const std::filesystem::path& p) {
|
||||
return p.filename() == entry.path().filename();
|
||||
});
|
||||
if (it != modules_to_load.end()) {
|
||||
*it = entry.path();
|
||||
} else {
|
||||
modules_to_load.push_back(entry.path());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& module_path : modules_to_load) {
|
||||
LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
|
||||
linker->LoadModule(module_path);
|
||||
}
|
||||
});
|
||||
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
// Discord RPC
|
||||
@ -278,7 +252,7 @@ void Emulator::Run(const std::filesystem::path& file) {
|
||||
std::exit(0);
|
||||
}
|
||||
|
||||
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
|
||||
void Emulator::LoadSystemModules(const std::string& game_serial) {
|
||||
constexpr std::array<SysModules, 11> ModulesToLoad{
|
||||
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
|
||||
{"libSceUlt.sprx", nullptr},
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
void UpdatePlayTime(const std::string& serial);
|
||||
|
||||
private:
|
||||
void LoadSystemModules(const std::filesystem::path& file, std::string game_serial);
|
||||
void LoadSystemModules(const std::string& game_serial);
|
||||
|
||||
Core::MemoryManager* memory;
|
||||
Input::GameController* controller;
|
||||
|
Loading…
Reference in New Issue
Block a user