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https://github.com/shadps4-emu/shadPS4.git
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Removing unused .DLL
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parent
a75851f7e2
commit
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3
.github/workflows/windows-qt.yml
vendored
3
.github/workflows/windows-qt.yml
vendored
@ -28,8 +28,9 @@ jobs:
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- name: Setup Qt
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uses: jurplel/install-qt-action@v4
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with:
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arch: win64_msvc2019_64
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version: 6.7.2
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arch: win64_msvc2019_64
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archives: qtsvg qtbase
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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@ -14,12 +14,11 @@ project(shadPS4)
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option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
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# This function should be passed a list of all files in a target. It will automatically generate
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# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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# one in the filesystem.
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# This function should be passed a list of all files in a target. It will automatically generate file groups
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# following the directory hierarchy, so that the layout of the files in IDEs matches the one in the filesystem.
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function(create_target_directory_groups target_name)
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# Place any files that aren't in the source list in a separate group so that they don't get in
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# the way.
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# Place any files that aren't in the source list in a separate group so that they don't get in the way.
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source_group("Other Files" REGULAR_EXPRESSION ".")
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get_target_property(target_sources "${target_name}" SOURCES)
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@ -34,14 +33,6 @@ endfunction()
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# Setup a custom clang-format target (if clang-format can be found) that will run
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# against all the src files. This should be used before making a pull request.
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# =======================================================================
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set(CLANG_FORMAT_POSTFIX "-17")
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find_program(CLANG_FORMAT
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NAMES clang-format${CLANG_FORMAT_POSTFIX}
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clang-format
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PATHS ${PROJECT_BINARY_DIR}/externals)
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if (CLANG_FORMAT)
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set(SRCS ${PROJECT_SOURCE_DIR}/src)
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set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
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@ -62,8 +53,8 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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find_package(Boost 1.84.0 CONFIG)
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find_package(cryptopp 8.9.0 MODULE)
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find_package(fmt 10.2.1 CONFIG)
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find_package(glslang 14.2.0 CONFIG)
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find_package(fmt 11.0.1 CONFIG)
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find_package(glslang 14.3.0 CONFIG)
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find_package(magic_enum 0.9.6 CONFIG)
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find_package(SDL3 3.1.2 CONFIG)
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find_package(toml11 3.8.1 CONFIG)
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@ -72,7 +63,7 @@ find_package(VulkanHeaders 1.3.289 CONFIG)
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find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
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find_package(xbyak 7.07 CONFIG)
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find_package(xxHash 0.8.2 MODULE)
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find_package(zlib-ng 2.2.0 MODULE)
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find_package(zlib-ng 2.2.1 MODULE)
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find_package(Zydis 4.1.0 CONFIG)
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add_subdirectory(externals)
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@ -474,7 +465,7 @@ set(EMULATOR src/emulator.cpp
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src/sdl_window.cpp
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)
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# the above is shared in sdl and qt version (TODO share them all)
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# The above is shared in SDL and Qt version (TODO share them all)
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if(ENABLE_QT_GUI)
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qt_add_resources(RESOURCE_FILES src/shadps4.qrc)
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@ -590,7 +581,5 @@ add_dependencies(shadps4 host_shaders)
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target_include_directories(shadps4 PRIVATE ${HOST_SHADERS_INCLUDE})
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if (ENABLE_QT_GUI)
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set_target_properties(shadps4 PROPERTIES
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# WIN32_EXECUTABLE ON
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MACOSX_BUNDLE ON)
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set_target_properties(shadps4 PROPERTIES WIN32_EXECUTABLE ON)
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endif()
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