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https://github.com/shadps4-emu/shadPS4.git
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core: better memory configuration (#1896)
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@@ -6,9 +6,11 @@
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#include "common/bit_field.h"
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#include "common/types.h"
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constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE = 5056_MB; // ~ 5GB
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// TODO: Confirm this value on hardware.
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constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE_PRO = 5568_MB; // ~ 5.5GB
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constexpr u64 SCE_KERNEL_TOTAL_MEM = 5248_MB;
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constexpr u64 SCE_KERNEL_TOTAL_MEM_PRO = 5888_MB;
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constexpr u64 SCE_FLEXIBLE_MEMORY_BASE = 64_MB;
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constexpr u64 SCE_FLEXIBLE_MEMORY_SIZE = 512_MB;
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namespace Core::Loader {
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class SymbolsResolver;
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@@ -129,10 +131,6 @@ s32 PS4_SYSV_ABI sceKernelMemoryPoolDecommit(void* addr, size_t len, int flags);
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int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len);
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void* Malloc(size_t size);
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void Free(void* ptr);
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void RegisterMemory(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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