mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
handle other registers as well
This commit is contained in:
parent
dcf659735e
commit
81a5062ee9
@ -53,28 +53,73 @@ void Translator::EmitPrologue() {
|
||||
}
|
||||
break;
|
||||
case Stage::Fragment:
|
||||
// https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L258
|
||||
// The first two VGPRs are used for i/j barycentric coordinates. In the vast majority of
|
||||
// cases it will be only those two, but if shader is using both e.g linear and perspective
|
||||
// inputs it can be more For now assume that this isn't the case.
|
||||
dst_vreg = IR::VectorReg::V2;
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
if (True(runtime_info.fs_info.addr_flags & Shader::PsInputFlags(1 << i))) {
|
||||
if (True(runtime_info.fs_info.en_flags & Shader::PsInputFlags(1 << i))) {
|
||||
ir.SetVectorReg(dst_vreg, ir.GetAttribute(IR::Attribute::FragCoord, i));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg, ir.Imm32(0.0f));
|
||||
dst_vreg = IR::VectorReg::V0;
|
||||
if (runtime_info.fs_info.addr_flags.persp_sample_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.persp_center_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.persp_centroid_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.persp_pull_model_ena) {
|
||||
++dst_vreg; // I/W
|
||||
++dst_vreg; // J/W
|
||||
++dst_vreg; // 1/W
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.linear_sample_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.linear_center_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.linear_centroid_ena) {
|
||||
++dst_vreg; // I
|
||||
++dst_vreg; // J
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.line_stipple_tex_ena) {
|
||||
++dst_vreg;
|
||||
}
|
||||
}
|
||||
if (True(runtime_info.fs_info.addr_flags & Shader::PsInputFlags::FrontFacing)) {
|
||||
if (True(runtime_info.fs_info.en_flags & Shader::PsInputFlags::FrontFacing)) {
|
||||
ir.SetVectorReg(dst_vreg, ir.GetAttributeU32(IR::Attribute::IsFrontFace));
|
||||
if (runtime_info.fs_info.addr_flags.pos_x_float_ena) {
|
||||
if (runtime_info.fs_info.en_flags.pos_x_float_ena) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttribute(IR::Attribute::FragCoord, 0));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg, ir.Imm32(0));
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0.0f));
|
||||
}
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.pos_y_float_ena) {
|
||||
if (runtime_info.fs_info.en_flags.pos_y_float_ena) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttribute(IR::Attribute::FragCoord, 1));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0.0f));
|
||||
}
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.pos_z_float_ena) {
|
||||
if (runtime_info.fs_info.en_flags.pos_z_float_ena) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttribute(IR::Attribute::FragCoord, 2));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0.0f));
|
||||
}
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.pos_w_float_ena) {
|
||||
if (runtime_info.fs_info.en_flags.pos_w_float_ena) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttribute(IR::Attribute::FragCoord, 3));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0.0f));
|
||||
}
|
||||
}
|
||||
if (runtime_info.fs_info.addr_flags.front_face_ena) {
|
||||
if (runtime_info.fs_info.en_flags.front_face_ena) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::IsFrontFace));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
|
||||
}
|
||||
++dst_vreg;
|
||||
}
|
||||
break;
|
||||
case Stage::Compute:
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <span>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include "common/types.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
#include "video_core/amdgpu/types.h"
|
||||
|
||||
namespace Shader {
|
||||
@ -96,16 +97,6 @@ enum class MrtSwizzle : u8 {
|
||||
};
|
||||
static constexpr u32 MaxColorBuffers = 8;
|
||||
|
||||
enum class PsInputFlags : u8 {
|
||||
None = 0,
|
||||
PosX = 1 << 0,
|
||||
PosY = 1 << 1,
|
||||
PosZ = 1 << 2,
|
||||
PosW = 1 << 3,
|
||||
FrontFacing = 1 << 4,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(PsInputFlags)
|
||||
|
||||
struct FragmentRuntimeInfo {
|
||||
struct PsInput {
|
||||
u8 param_index;
|
||||
@ -115,8 +106,8 @@ struct FragmentRuntimeInfo {
|
||||
|
||||
auto operator<=>(const PsInput&) const noexcept = default;
|
||||
};
|
||||
PsInputFlags en_flags;
|
||||
PsInputFlags addr_flags;
|
||||
AmdGpu::Liverpool::PsInput en_flags;
|
||||
AmdGpu::Liverpool::PsInput addr_flags;
|
||||
u32 num_inputs;
|
||||
std::array<PsInput, 32> inputs;
|
||||
struct PsColorBuffer {
|
||||
@ -129,7 +120,7 @@ struct FragmentRuntimeInfo {
|
||||
|
||||
bool operator==(const FragmentRuntimeInfo& other) const noexcept {
|
||||
return std::ranges::equal(color_buffers, other.color_buffers) &&
|
||||
en_flags == other.en_flags && addr_flags == other.addr_flags &&
|
||||
en_flags.raw == other.en_flags.raw && addr_flags.raw == other.addr_flags.raw &&
|
||||
num_inputs == other.num_inputs &&
|
||||
std::ranges::equal(inputs.begin(), inputs.begin() + num_inputs, other.inputs.begin(),
|
||||
other.inputs.begin() + num_inputs);
|
||||
|
@ -1071,7 +1071,9 @@ struct Liverpool {
|
||||
BitField<27, 1, u32> enable_postz_overrasterization;
|
||||
};
|
||||
|
||||
struct PsInput {
|
||||
union PsInput {
|
||||
u32 raw;
|
||||
struct {
|
||||
u32 persp_sample_ena : 1;
|
||||
u32 persp_center_ena : 1;
|
||||
u32 persp_centroid_ena : 1;
|
||||
@ -1089,6 +1091,7 @@ struct Liverpool {
|
||||
u32 sample_coverage_ena : 1;
|
||||
u32 pos_fixed_pt_ena : 1;
|
||||
};
|
||||
};
|
||||
|
||||
union Regs {
|
||||
struct {
|
||||
|
@ -123,28 +123,8 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
|
||||
}
|
||||
case Shader::Stage::Fragment: {
|
||||
BuildCommon(regs.ps_program);
|
||||
info.fs_info.en_flags =
|
||||
(regs.ps_input_ena.pos_x_float_ena ? Shader::PsInputFlags::PosX
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_ena.pos_y_float_ena ? Shader::PsInputFlags::PosY
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_ena.pos_z_float_ena ? Shader::PsInputFlags::PosZ
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_ena.pos_w_float_ena ? Shader::PsInputFlags::PosW
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_ena.front_face_ena ? Shader::PsInputFlags::FrontFacing
|
||||
: Shader::PsInputFlags::None);
|
||||
info.fs_info.addr_flags =
|
||||
(regs.ps_input_addr.pos_x_float_ena ? Shader::PsInputFlags::PosX
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_addr.pos_y_float_ena ? Shader::PsInputFlags::PosY
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_addr.pos_z_float_ena ? Shader::PsInputFlags::PosZ
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_addr.pos_w_float_ena ? Shader::PsInputFlags::PosW
|
||||
: Shader::PsInputFlags::None) |
|
||||
(regs.ps_input_addr.front_face_ena ? Shader::PsInputFlags::FrontFacing
|
||||
: Shader::PsInputFlags::None);
|
||||
info.fs_info.en_flags = regs.ps_input_ena;
|
||||
info.fs_info.addr_flags = regs.ps_input_addr;
|
||||
const auto& ps_inputs = regs.ps_inputs;
|
||||
info.fs_info.num_inputs = regs.num_interp;
|
||||
for (u32 i = 0; i < regs.num_interp; i++) {
|
||||
|
Loading…
Reference in New Issue
Block a user