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shader_recompiler: Remove AMD native CubeFaceCoord. (#2129)
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@@ -1758,10 +1758,6 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const U32&
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Inst(Opcode::ImageWrite, Flags{info}, handle, coords, lod, multisampling, color);
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}
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[[nodiscard]] Value IREmitter::CubeFaceCoord(const Value& cube_coords) {
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return Inst(Opcode::CubeFaceCoord, cube_coords);
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}
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[[nodiscard]] F32 IREmitter::CubeFaceIndex(const Value& cube_coords) {
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return Inst<F32>(Opcode::CubeFaceIndex, cube_coords);
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}
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@@ -342,7 +342,6 @@ public:
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void ImageWrite(const Value& handle, const Value& coords, const U32& lod,
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const U32& multisampling, const Value& color, TextureInstInfo info);
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[[nodiscard]] Value CubeFaceCoord(const Value& cube_coords);
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[[nodiscard]] F32 CubeFaceIndex(const Value& cube_coords);
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void EmitVertex();
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@@ -375,7 +375,6 @@ OPCODE(ImageAtomicXor32, U32, Opaq
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OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
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// Cube operations - optional, usable if profile.supports_native_cube_calc
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OPCODE(CubeFaceCoord, F32x2, F32x3, )
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OPCODE(CubeFaceIndex, F32, F32x3, )
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// Warp operations
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