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shader_recompiler: Remove AMD native CubeFaceCoord. (#2129)
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@@ -375,7 +375,6 @@ OPCODE(ImageAtomicXor32, U32, Opaq
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OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
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// Cube operations - optional, usable if profile.supports_native_cube_calc
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OPCODE(CubeFaceCoord, F32x2, F32x3, )
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OPCODE(CubeFaceIndex, F32, F32x3, )
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// Warp operations
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