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fix: Properly enable depthBounds feature.
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@ -331,6 +331,7 @@ bool Instance::CreateDevice() {
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.tessellationShader = features.tessellationShader,
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.logicOp = features.logicOp,
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.depthBiasClamp = features.depthBiasClamp,
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.depthBounds = features.depthBounds,
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.fillModeNonSolid = features.fillModeNonSolid,
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.multiViewport = features.multiViewport,
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.samplerAnisotropy = features.samplerAnisotropy,
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