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fix sdl/qt
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@ -241,8 +241,10 @@ void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::st
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trophy_queue.push(new_trophy);
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if (!current_trophy_ui.has_value()) {
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// Resetting the animation for the next trophy
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#ifdef ENABLE_QT_GUI
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BackgroundMusicPlayer::getInstance().stopMusic();
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#endif
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// Resetting the animation for the next trophy
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elapsed_time = 0.0f; // Resetting animation time
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fade_opacity = 0.0f; // Starts invisible
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start_pos = ImVec2(1280.0f, 50.0f); // Starts off screen, right
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