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shader_recompiler: Set array size to max UBO size when 0. (#1251)
* shader_recompiler: Set array size to max UBO size when 0. * vulkan: Account for fallbacks when setting depth attachment format.
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@@ -211,7 +211,9 @@ bool PipelineCache::RefreshGraphicsKey() {
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key.depth_bias_enable = regs.polygon_control.NeedsBias();
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const auto& db = regs.depth_buffer;
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const auto ds_format = LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format);
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const auto ds_format = instance.GetSupportedFormat(
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LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format),
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vk::FormatFeatureFlagBits2::eDepthStencilAttachment);
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if (db.z_info.format != AmdGpu::Liverpool::DepthBuffer::ZFormat::Invalid) {
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key.depth_format = ds_format;
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} else {
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