fix: game dir dupes on each launch

This commit is contained in:
connlost 2024-10-10 21:38:07 +08:00
parent 56e8ed7833
commit 85c48051f1

View File

@ -515,7 +515,7 @@ void load(const std::filesystem::path& path) {
}
if (data.contains("GUI")) {
const toml::value& gui = data.at("GUI");
toml::value& gui = data.at("GUI");
m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
@ -528,7 +528,7 @@ void load(const std::filesystem::path& path) {
auto old_game_install_dir = toml::find_fs_path_or(gui, "installDir", {});
if (!old_game_install_dir.empty()) {
settings_install_dirs.push_back(old_game_install_dir);
data.as_table().erase("installDir");
gui.as_table().erase("installDir");
}
const auto install_dir_array =