Fixes scePlayGoDialog status stub (#3750)

* Fixes scePlayGoDialog status stub

* input: Fix analog stick stuttering caused by excessive state buffering
This commit is contained in:
jzwmvqttmd-svg
2025-10-26 03:40:00 +00:00
committed by GitHub
parent 6c08c6983b
commit 87e09b613b
2 changed files with 65 additions and 2 deletions

View File

@@ -30,7 +30,7 @@ Error PS4_SYSV_ABI scePlayGoDialogGetResult(OrbisPlayGoDialogResult* result) {
Status PS4_SYSV_ABI scePlayGoDialogGetStatus() {
LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
return Status::FINISHED;
return Status::NONE;
}
Error PS4_SYSV_ABI scePlayGoDialogInitialize() {
@@ -55,7 +55,7 @@ Error PS4_SYSV_ABI scePlayGoDialogTerminate() {
Status PS4_SYSV_ABI scePlayGoDialogUpdateStatus() {
LOG_ERROR(Lib_PlayGoDialog, "(DUMMY) called");
return Status::FINISHED;
return Status::NONE;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {