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imgui: skip all textures to avoid hanging with crash diagnostic enabled
not sure why this happens :c
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parent
dbce929d7b
commit
87ecb87674
@ -7,6 +7,7 @@
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#include <externals/stb_image.h>
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#include <externals/stb_image.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/io_file.h"
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#include "common/io_file.h"
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#include "common/polyfill_thread.h"
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#include "common/polyfill_thread.h"
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#include "imgui_impl_vulkan.h"
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#include "imgui_impl_vulkan.h"
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@ -147,6 +148,11 @@ void WorkerLoop() {
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g_job_list.pop_front();
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g_job_list.pop_front();
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g_job_list_mtx.unlock();
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g_job_list_mtx.unlock();
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if (Config::vkCrashDiagnosticEnabled()) {
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// FIXME: Crash diagnostic hangs when building the command buffer here
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continue;
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}
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if (!path.empty()) { // Decode PNG from file
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if (!path.empty()) { // Decode PNG from file
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Common::FS::IOFile file(path, Common::FS::FileAccessMode::Read);
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Common::FS::IOFile file(path, Common::FS::FileAccessMode::Read);
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if (!file.IsOpen()) {
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if (!file.IsOpen()) {
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