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renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class * shader_recompiler: Implement more opcodes * renderer_vulkan: Commonize buffer binding * liverpool: More dma data impl * fix * copy_shader: Handle additional instructions from Knack * translator: Add V_CMPX_GE_I32
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@@ -45,6 +45,10 @@ public:
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explicit AddressSpace();
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~AddressSpace();
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[[nodiscard]] u8* BackingBase() const noexcept {
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return backing_base;
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}
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[[nodiscard]] VAddr SystemManagedVirtualBase() noexcept {
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return reinterpret_cast<VAddr>(system_managed_base);
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}
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