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basic sdl window init
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9
src/Core/PS4/HLE/Graphics/graphics_ctx.h
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9
src/Core/PS4/HLE/Graphics/graphics_ctx.h
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#pragma once
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#include <types.h>
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namespace HLE::Libs::Graphics {
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struct GraphicCtx {
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u32 screen_width = 0;
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u32 screen_height = 0;
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};
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} // namespace HLE::Libs::Graphics
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