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post-processing: rework gamma correction (#1756)
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@@ -154,7 +154,7 @@ void Presenter::CreatePostProcessPipeline() {
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const auto& fs_module =
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Vulkan::Compile(pp_shaders[1], vk::ShaderStageFlagBits::eFragment, instance.GetDevice());
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ASSERT(fs_module);
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Vulkan::SetObjectName(instance.GetDevice(), vs_module, "post_process.frag");
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Vulkan::SetObjectName(instance.GetDevice(), fs_module, "post_process.frag");
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const std::array shaders_ci{
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vk::PipelineShaderStageCreateInfo{
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