diff --git a/src/Core/PS4/HLE/Kernel/ThreadManagement.cpp b/src/Core/PS4/HLE/Kernel/ThreadManagement.cpp index 350e0069e..682959309 100644 --- a/src/Core/PS4/HLE/Kernel/ThreadManagement.cpp +++ b/src/Core/PS4/HLE/Kernel/ThreadManagement.cpp @@ -180,7 +180,7 @@ int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMut int result = pthread_mutex_init(&(*mutex)->mutex, &(*attr)->mutex_attr); if (name != nullptr) { - printf("\tmutex init: %s, %d\n", (*mutex)->name.c_str(), result); + printf("mutex init: %s, %d\n", (*mutex)->name.c_str(), result); } switch (result) { @@ -193,12 +193,15 @@ int PS4_SYSV_ABI scePthreadMutexInit(ScePthreadMutex* mutex, const ScePthreadMut } int PS4_SYSV_ABI scePthreadMutexLock(ScePthreadMutex* mutex) { - std::string name = "dummy"; + static int count = 0; + std::string name = "internal mutex "; + name += std::to_string(count); + count++; // we assume we need one mutex so init one (we don't even check if it exists TODO) scePthreadMutexInit(mutex, nullptr, name.c_str()); int result = pthread_mutex_lock(&(*mutex)->mutex); - + printf("mutex lock: %s, %d\n", (*mutex)->name.c_str(), result); switch (result) { case 0: return SCE_OK; case EAGAIN: return SCE_KERNEL_ERROR_EAGAIN; @@ -213,7 +216,7 @@ int PS4_SYSV_ABI scePthreadMutexUnlock(ScePthreadMutex* mutex) { } int result = pthread_mutex_unlock(&(*mutex)->mutex); - + printf("mutex unlock: %s, %d\n", (*mutex)->name.c_str(), result); switch (result) { case 0: return SCE_OK;