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shader_recompiler: Implement ff1 with subgroup ops (#3225)
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@@ -472,5 +472,7 @@ OPCODE(QuadShuffle, U32, U32,
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OPCODE(ReadFirstLane, U32, U32, )
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OPCODE(ReadLane, U32, U32, U32 )
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OPCODE(WriteLane, U32, U32, U32, U32 )
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OPCODE(Ballot, U32x4, U1, )
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OPCODE(BallotFindLsb, U32, U32x4, )
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OPCODE(DataAppend, U32, U32, U32 )
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OPCODE(DataConsume, U32, U32, U32 )
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