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@@ -176,8 +176,8 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
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requests.pop();
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}
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if (!renderer->ShowSplash(
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req.frame)) { // Whatever the game is rendering show splash if it is active
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// Whatever the game is rendering show splash if it is active
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if (!renderer->ShowSplash(req.frame)) {
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// Present the frame.
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renderer->Present(req.frame);
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}
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