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https://github.com/shadps4-emu/shadPS4.git
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@ -365,7 +365,7 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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int connectedCount = 0;
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int connectedCount = 0;
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bool isConnected = false;
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bool isConnected = false;
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Input::State state;
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Input::State state;
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controllers[ handle - 1]->ReadState(&state, &isConnected, &connectedCount);
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controllers[handle - 1]->ReadState(&state, &isConnected, &connectedCount);
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pData->buttons = state.buttonsState;
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pData->buttons = state.buttonsState;
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pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
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pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
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pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
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pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
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@ -47,7 +47,8 @@ inline int GetAxis(int min, int max, int value) {
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constexpr u32 MAX_STATES = 32;
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constexpr u32 MAX_STATES = 32;
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class GameController {
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class GameController {
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friend class GameControllers;
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friend class GameControllers;
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public:
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public:
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GameController();
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GameController();
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virtual ~GameController() = default;
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virtual ~GameController() = default;
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@ -91,8 +92,11 @@ private:
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class GameControllers {
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class GameControllers {
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std::array<GameController*, 4> controllers;
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std::array<GameController*, 4> controllers;
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public:
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public:
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GameControllers() : controllers({new GameController(), new GameController(), new GameController(), new GameController()}) {};
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GameControllers()
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: controllers({new GameController(), new GameController(), new GameController(),
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new GameController()}) {};
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virtual ~GameControllers() = default;
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virtual ~GameControllers() = default;
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GameController* operator[](const size_t& i) const {
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GameController* operator[](const size_t& i) const {
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if (i > 3) {
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if (i > 3) {
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