KBM Input Bug Fixes / Added Binds v2 (#3109)

* fixed nonload issues with background music (#3094)

* Fixing my pull request branch

* Pull request change part 2

* Continued changes to project and altered kbm_help_dialog.h text to QStringLiterals

* Finalized commit and changed kbm_help_dialog.h

* KBM Input Bug Fixes / Added Binds

Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ <static_casts>, added a few macros and one member functions).
This is v2 of my commit, addressing all issues brought up by @kalaposfos

* Updated C-style casts in kbm_gui.cpp

* Fixed formatting from clang-format

* Updated expendable sections location and changed order of appearance

* Merged PR #3098 into kbm_gui.cpp

* Updates from running clang-format

* Potential MacOS error fix

Changes std::string to std::string_view, which prevented MacOS from building

* Undid MacOS commit for new PR

* Revert "Undid MacOS commit for new PR"

This reverts commit fc376c5e1f.

* Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* Update from merge conflicts

Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* FIxed memory.cpp errors from testing PR  #3117 (MacOS fixes)

* Removed "kp;"

* Fixed help dialogue from kalaposfos' changes

Fixed 3 edits made by kalaposfos from a recent commit.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
nickci2002
2025-06-20 14:33:27 -04:00
committed by GitHub
parent 7b0249d9ca
commit 8dcd9cc0f9
6 changed files with 585 additions and 630 deletions

View File

@@ -185,7 +185,7 @@ InputBinding GetBindingFromString(std::string& line) {
if (string_to_keyboard_key_map.find(t) != string_to_keyboard_key_map.end()) {
input = InputID(InputType::KeyboardMouse, string_to_keyboard_key_map.at(t));
} else if (string_to_axis_map.find(t) != string_to_axis_map.end()) {
input = InputID(InputType::Axis, (u32)string_to_axis_map.at(t).axis);
input = InputID(InputType::Axis, string_to_axis_map.at(t).axis);
} else if (string_to_cbutton_map.find(t) != string_to_cbutton_map.end()) {
input = InputID(InputType::Controller, string_to_cbutton_map.at(t));
} else {
@@ -236,19 +236,15 @@ void ParseInputConfig(const std::string game_id = "") {
line.erase(std::remove_if(line.begin(), line.end(),
[](unsigned char c) { return std::isspace(c); }),
line.end());
if (line.empty()) {
continue;
}
// Truncate lines starting at #
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) {
line = line.substr(0, comment_pos);
}
// Remove trailing semicolon
if (!line.empty() && line[line.length() - 1] == ';') {
line = line.substr(0, line.length() - 1);
}
if (line.empty()) {
continue;
}
@@ -263,8 +259,13 @@ void ParseInputConfig(const std::string game_id = "") {
std::string output_string = line.substr(0, equal_pos);
std::string input_string = line.substr(equal_pos + 1);
std::size_t comma_pos = input_string.find(',');
// Remove trailing semicolon from input_string
if (!input_string.empty() && input_string[input_string.length() - 1] == ';' &&
input_string != ";") {
line = line.substr(0, line.length() - 1);
}
std::size_t comma_pos = input_string.find(',');
auto parseInt = [](const std::string& s) -> std::optional<int> {
try {
return std::stoi(s);
@@ -382,7 +383,6 @@ void ParseInputConfig(const std::string game_id = "") {
BindingConnection connection(InputID(), nullptr);
auto button_it = string_to_cbutton_map.find(output_string);
auto axis_it = string_to_axis_map.find(output_string);
if (binding.IsEmpty()) {
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
lineCount, line);
@@ -420,7 +420,7 @@ void ParseInputConfig(const std::string game_id = "") {
u32 GetMouseWheelEvent(const SDL_Event& event) {
if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) {
LOG_WARNING(Input, "Something went wrong with wheel input parsing!");
return (u32)-1;
return SDL_UNMAPPED;
}
if (event.wheel.y > 0) {
return SDL_MOUSE_WHEEL_UP;
@@ -431,7 +431,7 @@ u32 GetMouseWheelEvent(const SDL_Event& event) {
} else if (event.wheel.x < 0) {
return SDL_MOUSE_WHEEL_LEFT;
}
return (u32)-1;
return SDL_UNMAPPED;
}
InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) {
@@ -441,16 +441,19 @@ InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) {
return InputEvent(InputType::KeyboardMouse, e.key.key, e.key.down, 0);
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
return InputEvent(InputType::KeyboardMouse, (u32)e.button.button, e.button.down, 0);
return InputEvent(InputType::KeyboardMouse, static_cast<u32>(e.button.button),
e.button.down, 0);
case SDL_EVENT_MOUSE_WHEEL:
case SDL_EVENT_MOUSE_WHEEL_OFF:
return InputEvent(InputType::KeyboardMouse, GetMouseWheelEvent(e),
e.type == SDL_EVENT_MOUSE_WHEEL, 0);
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
return InputEvent(InputType::Controller, (u32)e.gbutton.button, e.gbutton.down, 0);
return InputEvent(InputType::Controller, static_cast<u32>(e.gbutton.button), e.gbutton.down,
0); // clang made me do it
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
return InputEvent(InputType::Axis, (u32)e.gaxis.axis, true, e.gaxis.value / 256);
return InputEvent(InputType::Axis, static_cast<u32>(e.gaxis.axis), true,
e.gaxis.value / 256); // this too
default:
return InputEvent();
}
@@ -589,7 +592,7 @@ void ControllerOutput::FinalizeUpdate() {
bool UpdatePressedKeys(InputEvent event) {
// Skip invalid inputs
InputID input = event.input;
if (input.sdl_id == (u32)-1) {
if (input.sdl_id == SDL_UNMAPPED) {
return false;
}
if (input.type == InputType::Axis) {

View File

@@ -56,7 +56,7 @@ class InputID {
public:
InputType type;
u32 sdl_id;
InputID(InputType d = InputType::Count, u32 i = (u32)-1) : type(d), sdl_id(i) {}
InputID(InputType d = InputType::Count, u32 i = SDL_UNMAPPED) : type(d), sdl_id(i) {}
bool operator==(const InputID& o) const {
return type == o.type && sdl_id == o.sdl_id;
}
@@ -70,7 +70,7 @@ public:
return *this != InputID();
}
std::string ToString() {
return fmt::format("({}: {:x})", input_type_names[(u8)type], sdl_id);
return fmt::format("({}: {:x})", input_type_names[static_cast<u8>(type)], sdl_id);
}
};
@@ -138,6 +138,7 @@ const std::map<std::string, AxisMapping> string_to_axis_map = {
{"axis_right_y", {SDL_GAMEPAD_AXIS_RIGHTY, 127}},
};
const std::map<std::string, u32> string_to_keyboard_key_map = {
// alphanumeric
{"a", SDLK_A},
{"b", SDLK_B},
{"c", SDLK_C},
@@ -174,6 +175,73 @@ const std::map<std::string, u32> string_to_keyboard_key_map = {
{"7", SDLK_7},
{"8", SDLK_8},
{"9", SDLK_9},
// symbols
{"`", SDLK_GRAVE},
{"~", SDLK_TILDE},
{"!", SDLK_EXCLAIM},
{"@", SDLK_AT},
{"#", SDLK_HASH},
{"$", SDLK_DOLLAR},
{"%", SDLK_PERCENT},
{"^", SDLK_CARET},
{"&", SDLK_AMPERSAND},
{"*", SDLK_ASTERISK},
{"(", SDLK_LEFTPAREN},
{")", SDLK_RIGHTPAREN},
{"-", SDLK_MINUS},
{"_", SDLK_UNDERSCORE},
{"=", SDLK_EQUALS},
{"+", SDLK_PLUS},
{"[", SDLK_LEFTBRACKET},
{"]", SDLK_RIGHTBRACKET},
{"{", SDLK_LEFTBRACE},
{"}", SDLK_RIGHTBRACE},
{"\\", SDLK_BACKSLASH},
{"|", SDLK_PIPE},
{";", SDLK_SEMICOLON},
{":", SDLK_COLON},
{"'", SDLK_APOSTROPHE},
{"\"", SDLK_DBLAPOSTROPHE},
{",", SDLK_COMMA},
{"<", SDLK_LESS},
{".", SDLK_PERIOD},
{">", SDLK_GREATER},
{"/", SDLK_SLASH},
{"?", SDLK_QUESTION},
// special keys
{"escape", SDLK_ESCAPE},
{"printscreen", SDLK_PRINTSCREEN},
{"scrolllock", SDLK_SCROLLLOCK},
{"pausebreak", SDLK_PAUSE},
{"backspace", SDLK_BACKSPACE},
{"delete", SDLK_DELETE},
{"insert", SDLK_INSERT},
{"home", SDLK_HOME},
{"end", SDLK_END},
{"pgup", SDLK_PAGEUP},
{"pgdown", SDLK_PAGEDOWN},
{"tab", SDLK_TAB},
{"capslock", SDLK_CAPSLOCK},
{"enter", SDLK_RETURN},
{"lshift", SDLK_LSHIFT},
{"rshift", SDLK_RSHIFT},
{"lctrl", SDLK_LCTRL},
{"rctrl", SDLK_RCTRL},
{"lalt", SDLK_LALT},
{"ralt", SDLK_RALT},
{"lmeta", SDLK_LGUI},
{"rmeta", SDLK_RGUI},
{"lwin", SDLK_LGUI},
{"rwin", SDLK_RGUI},
{"space", SDLK_SPACE},
{"up", SDLK_UP},
{"down", SDLK_DOWN},
{"left", SDLK_LEFT},
{"right", SDLK_RIGHT},
// keypad
{"kp0", SDLK_KP_0},
{"kp1", SDLK_KP_1},
{"kp2", SDLK_KP_2},
@@ -184,43 +252,16 @@ const std::map<std::string, u32> string_to_keyboard_key_map = {
{"kp7", SDLK_KP_7},
{"kp8", SDLK_KP_8},
{"kp9", SDLK_KP_9},
{"comma", SDLK_COMMA},
{"period", SDLK_PERIOD},
{"question", SDLK_QUESTION},
{"semicolon", SDLK_SEMICOLON},
{"minus", SDLK_MINUS},
{"underscore", SDLK_UNDERSCORE},
{"lparenthesis", SDLK_LEFTPAREN},
{"rparenthesis", SDLK_RIGHTPAREN},
{"lbracket", SDLK_LEFTBRACKET},
{"rbracket", SDLK_RIGHTBRACKET},
{"lbrace", SDLK_LEFTBRACE},
{"rbrace", SDLK_RIGHTBRACE},
{"backslash", SDLK_BACKSLASH},
{"dash", SDLK_SLASH},
{"enter", SDLK_RETURN},
{"space", SDLK_SPACE},
{"tab", SDLK_TAB},
{"backspace", SDLK_BACKSPACE},
{"escape", SDLK_ESCAPE},
{"left", SDLK_LEFT},
{"right", SDLK_RIGHT},
{"up", SDLK_UP},
{"down", SDLK_DOWN},
{"lctrl", SDLK_LCTRL},
{"rctrl", SDLK_RCTRL},
{"lshift", SDLK_LSHIFT},
{"rshift", SDLK_RSHIFT},
{"lalt", SDLK_LALT},
{"ralt", SDLK_RALT},
{"lmeta", SDLK_LGUI},
{"rmeta", SDLK_RGUI},
{"lwin", SDLK_LGUI},
{"rwin", SDLK_RGUI},
{"home", SDLK_HOME},
{"end", SDLK_END},
{"pgup", SDLK_PAGEUP},
{"pgdown", SDLK_PAGEDOWN},
{"kp.", SDLK_KP_PERIOD},
{"kp,", SDLK_KP_COMMA},
{"kp/", SDLK_KP_DIVIDE},
{"kp*", SDLK_KP_MULTIPLY},
{"kp-", SDLK_KP_MINUS},
{"kp+", SDLK_KP_PLUS},
{"kp=", SDLK_KP_EQUALS},
{"kpenter", SDLK_KP_ENTER},
// mouse
{"leftbutton", SDL_BUTTON_LEFT},
{"rightbutton", SDL_BUTTON_RIGHT},
{"middlebutton", SDL_BUTTON_MIDDLE},
@@ -230,15 +271,8 @@ const std::map<std::string, u32> string_to_keyboard_key_map = {
{"mousewheeldown", SDL_MOUSE_WHEEL_DOWN},
{"mousewheelleft", SDL_MOUSE_WHEEL_LEFT},
{"mousewheelright", SDL_MOUSE_WHEEL_RIGHT},
{"kpperiod", SDLK_KP_PERIOD},
{"kpcomma", SDLK_KP_COMMA},
{"kpdivide", SDLK_KP_DIVIDE},
{"kpmultiply", SDLK_KP_MULTIPLY},
{"kpminus", SDLK_KP_MINUS},
{"kpplus", SDLK_KP_PLUS},
{"kpenter", SDLK_KP_ENTER},
{"kpequals", SDLK_KP_EQUALS},
{"capslock", SDLK_CAPSLOCK},
// no binding
{"unmapped", SDL_UNMAPPED},
};
@@ -335,6 +369,7 @@ public:
// returns an InputEvent based on the event type (keyboard, mouse buttons/wheel, or controller)
static InputEvent GetInputEventFromSDLEvent(const SDL_Event& e);
};
class ControllerOutput {
static GameController* controller;