From 8ed6572393536604e9d9fd109ba58da1e4557101 Mon Sep 17 00:00:00 2001 From: squidbus <175574877+squidbus@users.noreply.github.com> Date: Fri, 29 Aug 2025 07:45:53 -0700 Subject: [PATCH] vk_graphics_pipeline: Prioritize depth clip when separate clip/clamp control is not supported. (#3471) --- src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 8094bc260..44bd8a316 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -111,8 +111,8 @@ GraphicsPipeline::GraphicsPipeline( vk::StructureChain raster_chain = { vk::PipelineRasterizationStateCreateInfo{ - .depthClampEnable = key.depth_clamp_enable || - (!key.depth_clip_enable && !instance.IsDepthClipEnableSupported()), + .depthClampEnable = key.depth_clamp_enable && + (!key.depth_clip_enable || instance.IsDepthClipEnableSupported()), .rasterizerDiscardEnable = false, .polygonMode = LiverpoolToVK::PolygonMode(key.polygon_mode), .lineWidth = 1.0f,