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https://github.com/shadps4-emu/shadPS4.git
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clang-format
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@ -334,12 +334,12 @@ void ControllerOutput::update(bool pressed, u32 param) {
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case Axis::LeftX:
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case Axis::LeftY:
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multiplier = leftjoystick_halfmode ? 0.5 : 1.0;
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//LOG_DEBUG(Input, "Joystick multiplier set to {}", multiplier);
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// LOG_DEBUG(Input, "Joystick multiplier set to {}", multiplier);
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break;
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case Axis::RightX:
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case Axis::RightY:
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multiplier = rightjoystick_halfmode ? 0.5 : 1.0;
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//LOG_DEBUG(Input, "Joystick multiplier set to {}", multiplier);
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// LOG_DEBUG(Input, "Joystick multiplier set to {}", multiplier);
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break;
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case Axis::TriggerLeft:
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case Axis::TriggerRight:
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@ -410,7 +410,7 @@ void ControllerOutput::addUpdate(bool pressed, u32 param) {
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default:
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break;
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}
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axis_value = SDL_clamp(((pressed ? (s32)param : 0)+ axis_value) , -127, 127);
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axis_value = SDL_clamp(((pressed ? (s32)param : 0) + axis_value), -127, 127);
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controller->Axis(0, axis, GetAxis(-0x80, 0x80, axis_value * multiplier));
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// LOG_INFO(Input, "Axis value delta: {} final value: {}", (pressed ? a_value : 0),
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// axis_value);
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@ -444,7 +444,7 @@ void updatePressedKeys(u32 value, bool is_pressed) {
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// Check if a given binding's all keys are currently active.
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bool isInputActive(const InputBinding& i) {
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// Extract keys from InputBinding and ignore unused (0) keys
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std::list<uint32_t> input_keys = { i.key1, i.key2, i.key3 };
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std::list<uint32_t> input_keys = {i.key1, i.key2, i.key3};
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input_keys.remove(0);
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// Iterator for pressed_keys, starting from the beginning
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@ -463,7 +463,8 @@ bool isInputActive(const InputBinding& i) {
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if (pressed_it->first == key) {
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if (!pressed_it->second) {
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key_found = true;
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flags_to_set.push_back(&pressed_it->second); // Collect pointer if flag is not already set
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flags_to_set.push_back(
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&pressed_it->second); // Collect pointer if flag is not already set
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}
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++pressed_it; // Move to the next key in pressed_keys
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break;
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@ -472,7 +473,8 @@ bool isInputActive(const InputBinding& i) {
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}
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// If not found in pressed_keys, check in toggled_keys
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if (!key_found && std::find(toggled_keys.begin(), toggled_keys.end(), key) == toggled_keys.end()) {
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if (!key_found &&
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std::find(toggled_keys.begin(), toggled_keys.end(), key) == toggled_keys.end()) {
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return false; // Key not found in either list
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}
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}
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@ -487,7 +489,8 @@ bool isInputActive(const InputBinding& i) {
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}
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void activateOutputsFromInputs() {
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//LOG_DEBUG(Input, "Starting input scan... {} inputs active", std::distance(pressed_keys.begin(), pressed_keys.end()));
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// LOG_DEBUG(Input, "Starting input scan... {} inputs active",
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// std::distance(pressed_keys.begin(), pressed_keys.end()));
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// reset everything
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for (auto& it : pressed_keys) {
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it.second = false;
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